Sunday, September 7, 2014

The Mind of a Wizard - An Elemental Explanation



          There are five elements in The Mind of a Wizard – Water, Fire, Earth, Air and Void. Each element has two other elements that it gets bonuses to combat rolls when fighting.

          The way these elements interact is detailed here:



          The Elemental Star is based off of Chinese Five Element Theory and Rock Paper Scissors Lizard Spock.

          Starting at Water, the arrows leading out point first to Fire (around the outside to the right) and second to Earth (through the middle). Fire then leads around to Earth and through to Air; Earth to Air and Void; Air to Void and Water; and Void to Water and Fire, completing the circle. Each arrow denotes which two elements the original has bonuses against.

          The explanation for why each element has the two bonuses is as follows: Water extinguishes Fire and erodes the Earth; Fire scorches the Earth and consumes Air; Earth stands strong in the Air and fills the Void; Air purifies the Void and manipulates Water (hurricanes); and Void corrupts Water and smothers Fire.

          The way this affects the game is during combat. Floor Tiles explored in the dungeon may have Monsters in them. Each monster had its own elemental type. The Hydra in the previous post is a Water Type. (There’s also Harpies that are Air Type or Fire Dragons etc…) Each element is represented equally in the Floor Tile Deck but you never know what tile is going to be drawn next.
Depending on the Monster Type drawn, Players will want to react by playing Spellbooks to buff their Spells and gain bonuses against the Monsters they are facing. Adding a Water Spellbook will give you bonuses against Fire and Earth Type Monsters or a Void Spellbook will gain bonuses against Water and Fire Types.

          The most common bonus is a “+2” to combat rolls using a d20 (A player rolls a dice and adds 2 to the outcome). It is very important to stack bonuses as the game progresses. The higher level a Monster is, the more Health Points it will have and the more bonuses you will need in order to kill it. With the ultimate goal being to kill a Boss Monster, basic knowledge of the elemental system in The Mind of a Wizard is essential to gameplay.

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