Thursday, September 4, 2014

The Mind of a Wizard - A Board Game


Who will be the strongest spell when you play inside The Mind of a Wizard?

3-5 Players
30-90 Minutes
Ages 12+
A Card Driven, Modular Dungeon Crawl with Dice Combat and a focus on Character Upgrades.

Game Overview:
Players compete against each other as magical spells inside of a Wizard’s Mind to see who can become the strongest spell. Spells grow stronger by defeating Monsters, collecting Treasure Chests and Augmenting themselves with magical Spellbooks that increase their power. The first player to defeat a Boss Monster wins the game and is chosen to be added to the Wizard’s Spellbook as his new amazing spell!

The Idea:
You literally play as a Spell while the Wizard (the game) creates a dungeon inside of his mind for his Spells to compete within. Gameplay centers on dungeon exploration and character upgrades.

The Character Upgrade portion of the game is my favorite part: You start off as a Spell (one of the base elements in The Mind of a Wizard - Fire, Water, Earth, Air or Void) and the goal is to upgrade yourself with Spellbooks that both increase your power and augment your name.

Example: I start off as "Fire", I play a Level 1 Spellbook "Storm" down on to the table next to my Spell effectively increasing its power in game, visually on the table and audibly when I cast it. My Fire Spell becomes a "Fire Storm" Spell.

As the game progresses you can tack on up to 6 Augmentations to create a spell like "The Moon's Floating Royal Void Ray of the Living Volcano". Each Augmentation has a different bonus in game and is essential to growing strong enough to defeat a Boss Monster and win the game.



This is the way that Spellbooks are played down in front of you.

Level 1s are addon words (Fire Blast / Earth Spike / Air Stream).
Level 2s are Dice Effects.
Level 3s are adjectives that can be placed on either side of the Spell Name.
Level 4s are nouns that can also be placed on both sides.
 

This gives the game a vast amount of Spell Names that can switch out and be played to gain the bonuses needed to defeat Monsters.

Card Design


Treasure Chest Cards
Floor Tile Cards



Early Playtest
Current Progress:
Today I printed full color cards on cardstock for more solid playtests.

I'm preparing to print a nice version on actual playing cards soon, but I want to playtest it a bit more.

My local game store has a game night that they invited me to test at and this new color version is more suited to their tastes.

The Rulebook is just missing an appendix of terms but all the basics are down and almost ready for blind playtests.

Overall, I'm very excited. It's been a fun adventure so far.

Jason Brown

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